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- Short: The Space Under The Window [INFORM]
- Author: Andrew Plotkin
- Uploader: Bill Hoggett (hoggett@airtime.co.uk)
- Type: game/text
- Release: 2
- Requires: a Z-code interpreter (e.g. Frotz, ITF, AmigaZIP etc.)
- Genre: Unclassified
- Action: NoStart
-
- The Space Under the Window is copyright 1997 by Andrew Plotkin. It may be copied,
- distributed, and played freely.
-
- This work was created as part of an artistic endeavor invented by Kristin Looney. Around
- March 1997, she invited a bunch of people to do independent creative works -- any medium,
- any form, but all with the title The Space Under the Window. Around the same time, I had
- been turning over some ideas about non-traditional IF. Okay, I thought, let's do both.
- This is the result.
-
- More information about the The Space Under the Window project -- and, eventually, more
- entries -- can be found at:
-
- http://www.wunderland.com/EBooks/Window
-
- This work (despite its quirks) was created using the Inform adventure development system,
- which was created by Graham Nelson. You can get Inform, as well as other text adventures,
- from the Interactive Fiction archive:
-
- ftp://ftp.gmd.de/if-archive/
-
- ----------------------------------------------------------------------------------------
-
- The Space Under the Window is not what you're expecting.
-
- Verbs such as "take", "drop", "open", and "examine" are not relevant in this work. They
- will not be understood. Instead, your part is to type the names of objects (or attributes
- or aspects of objects) that you see in the narrative. When you refer to an object, it will
- be brought into greater prominence, changing the course of the narrative thread. Or it
- might be reduced to lesser stature, or removed entirely. You'll have to experiment. Typing
- the same name second time may cancel the effect of the first time, or the effect may be
- cumulative. The order in which you type names may or may not be important.
-
- As a concession to habit, "look" (or "l") will redisplay the current text, although it
- isn't really causing you to look around in the usual sense.
-
- The standard game-control commands do work as you'd expect:
-
- UNDO: Undo the effects of your last move.
- SAVE, RESTORE: Save and restore your position.
- RESTART: Return to the initial position.
- QUIT: End the session.
- SCRIPT, UNSCRIPT: Turn transcripting on and off.
- VERSION: Display the program title and version.
- ABOUT: Display this information.
- CREDITS: Display copyright, credits, and comments on how this work came to be.
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 2499 1296 48.1% 25-Apr-97 12:52:22 Sutwin.readme
- 31744 16457 48.1% 25-Apr-97 10:59:40 Sutwin.z5
- -------- ------- ----- --------- --------
- 34243 17753 48.1% 25-Apr-97 14:07:52 2 files
-